a+_works

Shankya Theory

    Visualisation
    CD Rom
    Adriana Torres-Topaga / together with Ergonomics*
    2000

    The Topic: Perception
    The starting approach was to look for a different comprehension of this concept, other than the one based on the senses, which allows us to see, smell, taste, hear and touch.

    *Furthermore, intention of this work was the collectively creation, combining four different artists’ works as follows:
    IT Engineering and physical computing: Programming using a MIDI protocol for triggering and controlling sensors and projections of the installation. Eugenio Tiselli.
    Visualisation, space and interaction model conception and Design by Adriana Torres Topaga
    Visuals to be projected on space. Monica Gifreu. (spiral and butterfly movements)
    Content: Ivan Orellana

    Is perception just a matter of the senses?

    The theoretical content of this work was provided by the theoretician Ivan Orellana, disciple of Humberto Maturana*, in which he synthesized the Buddhist principle like “attention is the main perception organ*”, Along with Spinoza's Ethics, proposing a model for a theory based on behaviour conditioning*.
    The theory in reference is called the Shankya, that relies in the principle that perception is an ongoing process. The so called “perception moment” is defined by three entities or ambits at that are in continuous interaction; they are: making, feeling and choosing.
    Each one of these entities contain eight conditions or states:
    MAKING
    Confidence, distrust, energy, faith, learn, joy, pain, search for well-being
    FEELING
    Certainty, doubt, discredit, credit, fear-shame, determination, laziness, eagerness for knowledge
    (DECIDING or )choosing
    Error, vice, virtue, know-how, absence of supernatural strength, presence of supernatural strength, indifference, sensitivity to the sensible world.

    A perception moment could be therefore conform like this:
    Confidence, determination and know-how.

    My intention was to spatialize these concepts firstly, by representing the “perception moment” in a three dimensional animated digital way from different perspectives or viewers. Secondly, the creation of a two dimensional model which could depict how the concepts included in the three main ambits (making, feeling and choosing) are constantly affecting the joint perception moment of the individual and thirdly, an architectural interactive space which could almost enact the “perception moment” in its form and use.

    Cd pics





    Cd video screen capture

     
shankya bewegung 1 shankya shankya shankya
shankya shankya shankya shankya
shankya shankya / 3D Graphic from Monica Gifreu shankya shankya
shankya shankya shankya shankya